We've put together a collection of help documents for Infinite Flight pilots, and ATC to help you get flying or controlling.
DO | DO NOT |
---|---|
Add objects around the airport in realistic setups | Place objects within the gate area (i.e. no objects beyond “the white line”) |
Use the object line tool to add long portions of fencing | Abuse objects to create building shapes or mimic other objects (e.g. don’t sink busses into ground/buildings to fake trains or use fuel tanks to simulate cupolas etc.) |
Add aviation related objects outside the airport boundary (e.g. Kai Tak Checkerboard, VORs, Localizer antennas) provided they are properly aligned with the terrain (i.e. no clipping/floating) | Avoid placing ULDs on the ground (i.e. not on a dolly) in gate areas, this is only found in storage/cargo areas |
- | Use excessive amounts of objects in one place (e.g. don’t create full parking areas with cars, use them sparingly in such areas) |
- | Add Safedocks at gates/airports that do not have this feature available IRL |
- | Add objects outside the airport boundary |
- | Add any types of “easter eggs” |
- | Use construction equipment for temporary NOTAMS (e.g. anything that will not last more than 2 release cycles) |
Below is a list of all the objects within the Scenery Editor Library:
Image | Object Name | Notes |
---|---|---|
Unit 1 | Can be placed on the ground or rooftop | |
Unit 2 | Must be placed on rooftop only | |
Unit 3 | Must be placed on rooftop only | |
Unit 4 | Can be placed next to a wall or rooftop. Altitude can be adjusted if object needs to be above ground level when next to a wall (see 9.3 below) | |
Unit 5 | Must be placed on rooftop only | |
Unit 6 | Must be placed next to a wall. Altitude can be adjusted if object needs to be above ground level (see 9.3 below) | |
Unit 7 | Must be placed next to a wall. Altitude can be adjusted if object needs to be above ground level (see 9.3 below) | |
Unit 8 | Can be placed on the ground or rooftop | |
Large Unit 1 | Must be placed on rooftop only | |
Large Unit 2 | Must be placed on rooftop only | |
Large Unit 3 | Must be placed on rooftop only |
Consider using steel pipe to connect ACs if required
Image | Object Name | Notes |
---|---|---|
Beacon | Change time in-app to night mode (Settings > Time > Night) to be able to see the white/green beacon light and place the beacon in the same location. If the beacon light is not visible, it could be within a building/tower or that the airport does not have one. In these cases, a beacon should not be placed on the airport | |
Electrical Equipment Building | See 9.4.2 and 9.4.3 below | |
Runway Guard Lights | See 9.4.5 below | |
Windsock | Optional: Editors can adjust the orientation and wind strength indicator of windsocks if they wish to do so (see 9.3 below) |
Image | Object Name | Notes |
---|---|---|
Custom Towers | Only to be used at the intended airport | |
Medium (Cab) | ||
Medium | ||
Mobile | ||
Small (Cab) | ||
Small |
When the "Free" camera is selected, the default location is the tower view. When placing towers this can be useful as you can then pan down to look at the ground and place the tower in the exact location. Make sure to scale the tower so that the cab is just at or below the camera (see 9.3 below)
Image | Object Name | Notes |
---|---|---|
Baggage Cart | Don't connect more than 4 baggage carts together with a tug | |
Baggage Tug & Cart | ||
Baggage Tug | ||
Belt Loader | Can be used for any aircraft | |
Container LD3 Closed | Widebody container | |
Container LD3-45 Closed | Narrowbody container | |
Container LD3 Full | Widebody container | |
Container LD3 Open | Widebody container | |
Small Baggage Belt | For regional aircraft only |
Containers should be placed on top of pallet dolleys when at stands or can be placed on the ground when in a cargo area or away from stands. The altitude of the containers should be increased by 0.4 to account for the pallet dolley (see 9.3 below)
Image | Object Name | Notes |
---|---|---|
Large Grey | ||
Large Red | ||
Small Grey | ||
Small Red |
Image | Object Name | Notes |
---|---|---|
Custom Buildings | Only to be used at the intended airport |
Image | Object Name | Notes |
---|---|---|
Cargo/Pallet Loader | ||
Container (Large) | ||
Container (Small) | ||
Pallet Dolly | Optional: add empty pallet dolleys as well as with containers on top for variety |
Containers should be placed on top of pallet dolleys when at stands or can be placed on the ground when in a cargo area or away from stands. The altitude of the containers should be increased by 0.4 to account for the pallet dolley (see 9.3 below)
Image | Object Name | Notes |
---|---|---|
Not Available | Crawler Crane | See note below |
Not Available | Excavator | See note below |
Not Available | Skid Steer Loader | See note below |
Not Available | Small Wheel Loader | See note below |
Steel Pipe 1 | Optional: can also be used for connecting fuel tanks or AC units | |
Steel Pipe 2 | Optional: can also be used for connecting fuel tanks or AC units | |
Steel Pipe 3 | ||
Steel Pipe 4 | ||
Steel Pipes 1 | ||
Steel Pipes 2 | ||
Steel Pipes 3 | ||
Steel Pipes 4 | ||
Not Available | Tower Crane | See note below |
Construction equipment must not be used for temporary NOTAMS (e.g. anything that will not last more than 2 release cycles before being out of date). Its main purpose should be for large construction projects such as new terminals or runways. Additionally, Editors must not use objects to close taxiways or runways that are part of the taxiway network (as controllers will not be able to see this on their maps when controlling in-app)
Image | Object Name | Notes |
---|---|---|
Barrier Large Red | ||
Barrier Medium Red | ||
Barrier Large White | ||
Barrier Medium White | ||
Chainlink Fence (End) | Make sure barbed wire faces outward from airport | |
Chainlink Fence (Middle) | Make sure barbed wire faces outward from airport | |
Chainlink Fence No Barb (End) | ||
Chainlink Fence No Barb (Middle) | ||
Chainlink Gate | ||
Concrete Block Grey 1 | ||
Concrete Block Grey 2 | ||
Concrete Block Yellow | ||
Fence 3m | ||
Fence 6m | ||
Fence 12m | ||
Wood Fence - New | ||
Wood Fence - Old | ||
Wood Fence - Pilar |
If making large portions of fence, place 5 - 15 fence panels together and then copy & paste to help speed up the process. Upwards of 20 fences panels can make it difficult to connect fences together
Image | Object Name | Notes |
---|---|---|
Aircraft Fire Trainer | ||
Oshkosh Striker 4500 (Red) | Do not make water cannon salute at any airport without prior authorization | |
Oshkosh Striker 4500 (Yellow) | Do not make water cannon salute at any airport without prior authorization |
Optional - to add variety consider adding a fire truck or two around the airport rather than just at the fire station
Image | Object Name | Notes |
---|---|---|
Fuel Tank 1 | ||
Fuel Tank 2 | ||
Fuel Tank 500 Gal | ||
Fuel Tank 12,000 Gal |
Optional - consider using steel pipe to connect fuel tanks if required
Once jet bridges are added, properties and animations can be adjusted (see 10.3 and 10.4 below).
Image | Object Name | Notes |
---|---|---|
Base | ||
Base (Glass) | ||
Connector | ||
Connector (Glass) | ||
Double Connector | ||
Double Connector (Glass) | ||
Glass End Section (Long) | ||
End Section (Long) | ||
Glass Section (Long) | ||
Glass Section (Medium) | ||
Glass Section (Short) | ||
Section (Long) | ||
Section (Medium) | ||
Section (Short) | ||
Section (Extra Short) |
Image | Object Name | Notes |
---|---|---|
Ammunition Trailer (Empty) | ||
Ammunition Trailer (Full) | ||
Fire Extinguisher | ||
Military Fuel Truck | ||
Military Tug | ||
Pallet Loader | ||
Sunshade |
All military objects are only to be used at military airports (or military stands at airports that have other traffic as well as military)
Image | Object Name | Notes |
---|---|---|
Donut | Do not use without prior authorization |
Image | Object Name | Notes |
---|---|---|
Flood Lights (Large) | ||
Fuel Pump (Self Serve) | For GA aircraft and vehicles | |
Generic Pole | Particularly useful at remote locations where the stand guidance is on a pole rather than the terminal building (see 10.2.1 below) | |
Ground Power Unit | Position near nose of the aircraft (make sure it is outside of the stand parking lines) | |
Light (Small) | Optional: by placing multiple lights in the same position, editors can adjust the orientation to create a single pole that has multiple lights (see 9.3 below) | |
Not Available | Moritz | |
Not Available | Race Pylon Checkerboard | |
Not Available | Race Pylon Red | |
Not Available | Silo |
Image | Object Name | Notes |
---|---|---|
Runway Closure Sign | This must only be used on permanently closed runways IRL that are not marked as a runway in-app (e.g. not at the secondary runway at EGKK as this is occasionally used IRL) | |
Cone | ||
Small Stairs | Optional: sometimes it can appear more in proportion if the scale is reduced to between 0.6-0.8 (see 9.3 below) | |
Towbar | Do not connect the towbar to a tug/vehicle or aircraft and keep outside of stand parking lines. The low end should be towards tug/terminal, high end should be towards aircraft |
Image | Object Name | Notes |
---|---|---|
Ground Radar | ||
Not Available | Primary Radar |
Image | Object Name | Notes |
---|---|---|
Ladder 2 | Must be placed next to a wall. Altitude is referenced from the top of the object so will need to be adjusted to ensure it matches the altitude of the building roof it is attached to (see 9.3 below) | |
Walkway 1 (Long) | ||
Walkway 1 (Short) | ||
Walkway 1 (Steps) | ||
Walkway 2 (Steps) | ||
Walkway 3 (Long) | ||
Walkway 3 (Short) |
You can add two walkways together and flip one so that it creates a walkway with a guard rail on each side
Image | Object Name | Notes |
---|---|---|
Flat 1 | Must be placed on rooftop only | |
Flat 2 | Must be placed on rooftop only | |
Flat 3 | Must be placed on rooftop only | |
Flat 4 | Must be placed on rooftop only | |
Tilted 1 | Can be placed on the ground or rooftop | |
Tilted 2 | Can be placed on the ground or rooftop | |
Tilted 3 | Can be placed on the ground or rooftop | |
Tilted 4 | Can be placed on the ground or rooftop |
Image | Object Name | Notes |
---|---|---|
Not Available | Aircraft Maintenance Stairs | |
Air Stairs Medium | ||
Boarding Ramp | ||
Small Stair Car |
Image | Object Name | Notes |
---|---|---|
Not Available | Safedock T1 | See 10.2.1 below |
Image | Object Name | Notes |
---|---|---|
Not Available | Best Tugs Echo | |
Not Available | Best Tugs Sierra | |
Tug Large 1 | Do not use with towbar | |
Tug Medium | Do not use with towbar | |
Tug Medium 1 |
Image | Object Name | Notes |
---|---|---|
Airport Bus | ||
Not Available | Ambulift | |
Catering Truck | ||
Not Available | CLT-8 Transporter | |
De-Icing Truck | ||
Not Available | Electric Fuel Truck | |
Fuel Truck (Large) | ||
Fuel Truck (Small) | ||
Not Available | Lavatory Service Truck | |
Not Available | Maintenance Lifter | |
Not Available | Potable Water Truck | |
Not Available | TLD Jet-16 | |
Vehicle - Pickup (Red/Yellow) | ||
Vehicle - Pickup (Yellow/Black) | ||
Vehicle - Pickup (White) | ||
Vehicle - Van (Red/White) | ||
Vehicle - Van (Yellow/Black) | ||
Vehicle - Van (White) | ||
Various Sedans/SUVs | If you create carparks that are within the airport boundary, do not add too many vehicles |
Vehicles should be used sparingly. Try to change the vehicles up and spread them out to add variety!
Various bundles are available to save Editors time by inserting a group of objects that are typical for a particular location, for example the "Remote Parking" contains the objects that are typically found at remote parking locations. Custom bundles can also be made and shared by following the below steps:
Buildings cannot be added to bundles and any changes to scaling will not be saved within the bundle
Different aircraft types are available, these can be used as place holders to ensure other objects allow aircraft clearance (such as when placing objects close to a parking location)