Apple couldn’t place cameras where users’ eyes should be — since there’s some kind of screen representing those eyes on the outside — forcing the company’s engineers to deal with more awkward placements, according to the report.
Conflict — The development of the Apple headset has been frequently mired in that kind of internal conflict, based on The Information’s reporting, from the design of the device to its actual functionality. Apple’s internal team reportedly spent years developing chips and software for a setup that used a “base station” connected to its headset (to split processing tasks like Qualcomm’s recent AR glasses concept) before shifting to a standalone headset design in 2019.
As an illustration of the kind of performance Apple was trying to get out of that original base station/headset combo, the M1 Ultra chip introduced alongside the Mac Studio originally appeared in the company’s mixed reality base station, according to The Information.
Despite the development chaos, Apple is getting ever closer to launching its device. Bloomberg reports that the current version of the headset was recently shown off to the company’s board, signaling that it could launch soon.
WWDC 2022 is only a few weeks from now on June 6. Who knows what Apple could have in store.